... instead of looking at a specific type of play... I want to explore a way in which humans and the spaces they inhabit can facilitate play or playfulness.
...because play provides the most immersive, engaging, and creative experiences in our culture. And play and games are human practices in and of space (Walz, 2010).
A TedTalk titled "Play is more than Fun" (Brown, 2008), describes social, psychological, and evolutionary benefits of play in our society.
Which means that... Architecture should be a giant playground.
But, what is playful architecture?
Google Images:
"playful architecture" appears to be super colourful, arbitrary forms that look like they are toys for giants. They are visually playful, but you can't play with them. Except that one with the kids playing with the colourful shutters and in doing so, changing the spatial quality of the kindergarten...
So "play" and "playful" in my context for Architecture can be defined as architecture, building, building element, or space which encourages or facilitates physical engagement to provide creative outcomes and fun - also changing the spatial experience
And then Vince says that "playing" with a digital or cardboard model is also considered play, so what's the problem?! The problem is that this act of play stops when a final form is achieved. It should extend beyond the architect's models and expressed in the Architecture itself to facilitate playfulness in and of space.