Showing posts with label narrative. Show all posts
Showing posts with label narrative. Show all posts

Friday, March 13, 2015

Some thoughts about the Narratives

I was looking at Irish Hunger Memorial in NYC



So basically it is part of an Irish village, the ruins of the stone cottages after people left their homes. You go up from the street level and enter this "Disney Land"- like village to remember the Irish immigration to America. 
It's a bit too literal, but one interesting thing is the contrast between the present and the past. (in the materials maybe? and also the clean finish of the base part, it becomes messy and more natural when it goes up) I think it also tries to play with the idea of going from darkness to light, it is not that strong though.

I was also looking at the Japanese Immigration memorial in Brazil. 


To me, it is using metaphorical elements to abstract the idea of immigration. The path which is going slightly up, the formal gestures, the simple material and also water as a dividing element are all metaphors to showcase the "passing" form on place to another. 

None of these examples are buildings obviously. I'm starting to ponder about the narrative in a building. Maybe it doesn't have to be necessarily a series of ramps or stairs (the things that I'm struggling with right now). Or maybe ramps or corridors are not the best way to show the moments of the history. Maybe it doesn't have to be so powerfully present. I'm thinking about other ways to curate the experience in the building without making it imposing to the visitor. Invisible path maybe? Some kind of transitions between spaces that you are not extremely aware of the presence of it. 
I am sort of revisiting a lot of my initial thoughts, maybe it is not a really good time though!

More thoughts and design stuff coming soon... 


Saturday, February 14, 2015

P2: Museum as Thesis: Fort York

Issue:
Current methods of contemporary building design fail to engage and provide both physical and mental stimulation for its users, through the separation of the mind and body from occupied space, the intended architectural experience of space becomes diluted. 


Position:
In contemporary architectural practice, the visual field is limited to two-dimensional imagery and actively represses users from engaging with the built environment.  The value of architectural experience lies within emphasizing the consciousness of its users.  As a result, an environment that acts as a stimulus for the mind and body can be realized

Problem: The current visitor center (Patkau + KMA) on site is artifact driven – absence of connection between user and architecture- artifact remains the primary character within the contemporary museum environment.

Proposal: Contemporary “Art” Museum
Exhibition of Toronto artisans/ installations

- various temporary exhibits
- contents is representative of the evolution of Toronto; museum itself is a staple in the historic landscape.
- static vestibule of change; representative of the evolution of the city and its infrastructure. 

How does the architecture of the museum incorporate the narrative of the historic site?  
How do you limit the restrictiveness of a museum environment?  How can the architecture promote learning through non-visual means? How can the architecture pose an experiential narrative that will speak to the development and emphasis of the infrastructure of the City of Toronto?

 WHY:
- reaffirm the reality of architectural experience through a more thorough method of communication

 - building becomes more than a sculpted representation of a culture, but becomes an engaging narrative of Toronto’s evolution. 

Hypothesis:
Strategy 01: Defining the Narrative
: Creation of an experiential narrative, before a structured functional program: Generation of an architectural sequence that informs and communicates an architectural idea into an experience for its user. 


Tactics
1.1: Deconstruction of the Narrative

Museum is not a figure or object, but becomes an extension of urban context.  Three parts of the narrative that will be emphasized to reaffirm the connection between the museum and the history of the site:

a. Past: Reflection
Level 00: Monument Exterior Exhibition
Level -01: Lobby/ Offices
(Focus: Information)


 b. Present: Participation Level -02: Classrooms/ work space/ studios 
(Focus: fluent organization, free language to make familiar exciting) 

c. Future: Exposure 
Level -03: Temporary exhibits/ directional galleries 
(Focus: Change in aesthetic: raw- synthetic, material emphasis of epoch)

2.1: Transitions of the NarrativeTensions of transition within the circulatory journeys; emphasis of the movement between epochs (a, b, c).  

2. Building becomes a systematic transformation of the lines of circulation. A non-linear process, allows for natural influences and conditions to illustrate time/ narrative.  

How? Transition space is the circulation path.
_defined by variances in layering of space 
_Varying visual and light intensities 

3.1: Contextual Narrative 
Non-reproducible experiences of space: Reconnect user back to site through circulation/ emphasis of views.  Points of entry into “scene” allow for attention to be called to specific areas of the site
_Promotes fluidity, discovery and spontaneity of user.  

Three parts of the site have been selected as entry points into the museum:

Present_ Visitors’ Centre 
(Patkau/ KMA):  Representative of the link between newly developed Visitor centre 


Past_ Garrison Commons
: Path emphasizing the natural landscape of the park


Future_ Gardiner:
 symbolizes infrastructural and dynamic development of Toronto; linkage between Fort York and newer parts of the city. 




Strategy 2: Heightening Perception
Inclusive methods of interaction with the body with space to allow for a heightened level of experience through the engagement of the senses.

Tactics
2.1: Participation

The sensuous interaction between user and space allows for the infusion of all the senses to reaffirm a sense of reality. Spaces that are adaptable are useful for inspiration, focus and collaboration.  Inflexibility within architectural space indicates an absence of time; this abstraction disassociates the user from the body.

_Adjustable classrooms/workspaces/ studio and gallery spaces

2.2: Awareness
Create irregularities, non-linear modes of sequence, to encourage conscious movement.

_ Carving out of museum to create irregular spaces- non-uniform spaces
_Irregular geometries and shapes to allow for non-linear modes of sequence/ elevations
_ Spaces become more obscure deeper into building- less emphasis on a visually open space and directional routes becomes obvious
_dualities become more apparent- forced focuses, building becomes directional

Strategy 03: Conceptual interpretation: Epoch
Distinguished epochs through tactility: fabricate the reality of time within the built environment.  

Tactics
3.1: Interior and Exterior
Transition between exterior and interior space will establish connection with nature.
_Monument/ External Exhibition Gallery serves as entrance into Museum, so as not to impose another building on the historic site
_Entire Museum is underground to reaffirm relationship with natural grade of site- representative of centuries of infill 





3.2:  Material Duality
Hard contrasts between industrial and raw materials, raw will assert element of time and place and stimulate the senses.  _material is representative of 3 zones of the museum.  

a. Past: Reflection 
Focus: Monument above ground (corten weathering steel- continuation of visitor centre)

b. Present: Participation 
Level -02: Classrooms/ work space/ studios 
Focus: Transparent, raw materials to support learning environment_ wood, concrete 

c. Future: Exposure 
Level -03: Temporary exhibits/ directional galleries 
(Focus: dramatic shift between raw- synthetic_ concrete, steel?)


Precedents! (More to come...)
 
Australian Centre for Contemporary Art- Wood Marsh 
Completed in 2002, the Australian Centre for Contemporary Art (ACCA) is a multi-use facility built for the Victorian State Government in Melbourne, Australia. The building is designed to make reference to its primary function; it is a sculpture in which to show art. The bold form and materiality of the façade is intended to create a strong presence and express with optimism, and in a frugal sense, a robust laboratory for experimentation. Those using the building are meant to feel comfortably challenged.Referencing the past industrial occupation of the site (warehouses and foundries), the predominant vocabulary of the architecture is that of the shed; steel frame and taut metal skin. Coupled with the single dominant cladding material (large insulated trays of Corten steel) the sculptural form simultaneously alludes to the industrial age and natural landforms.

Chicu Art Museum 
Chichu Art Museum, Tadao Ando’s recent project in an ongoing series on Naoshima Island, carves its exhibition spaces out of and into the terrain. Aside from a few pieces of the architecture peeking out over the surrounding ocean, the entire museum is below ground. The island is remote and the submersion of the museum at the top of a ridge emphasizes the drama of the site. Unlike larger museums that exhibit a broad range of artists, the Chichu Art Museum exhibits only three: Claude Monet, James Turrell and Walter de Maria.



Also this:  http://spiritofspace.com/
Using film to document and depict experience of space, thought it was fun.. 

Wednesday, January 28, 2015

Strategies underway...

So here are my strategies for intervention in places where traumatic incidents have happened.

I, as an architect, should:

1. reconcile the difficult memories in the built environment towards a more peaceful future
2. value the traces that are layered in the landscapes and urban territories and visualize the history of the place
3. integrate cultural heritage in local daily life and invite to active engagement in difficult memories

I think that strategy 1 and 3 are somehow similar. And also when looking at these strategies, they might seem a bit out of the scope of what architects do. BUT...maybe if I clarify my tactics, they would be more complete and architectural. 

Tuesday, January 20, 2015

Experiential Narrative

Purpose:

Current methods of contemporary architectural design fail to engage and provide both physical and mental stimulation for its users, through the active separation of the mind and body from occupied space, the intended architectural experience of space becomes diluted.  

Position:

The value of architectural experience lies within emphasizing the consciousness of its users; in contemporary architectural practice, the visual field is limited to two dimensional imagery and actively represses users from engaging with the built environment. 

Why is this necessary? Walter Benjamin, Illuminations

“Architecture is only viewed when one is distracted, slowly revealing its essence and is absorbed through experiences rather than one focus that demands full concentration.”

- reaffirm the reality of architectural experience through a more thorough method of communication

- reality of architecture should be a more experiential narrative of architectural ideas
(usually ones that are lost between design conception and construction)
 - not only representative of a culture, but becomes an engaging narrative of that culture

Creating a tangible narrative, experience of the dynamic narrative

Exploring the experience/ narrative of cinema – translation of the 2D into a 3D dynamic narrative

Designing through a sequential narrative promotes a visual understanding and engagement with space.

Using the imagery of film- is the experience of the 2D, dynamic image, more engaging and communicative than the dynamic user moving through a static space? Shouldn't the architectural experience have a similar degree of engagement?  

Hypothesis:
Strategy
 01: Defining and Deconstructing the Narrative
Through restructuring current design procedures, with a greater focus on the creation of an experiential narrative before a structured functional program; the narrative of the architectural sequence informs and communicates an architectural idea into an experience for its user.


Strategy 02 : Heightening Perception

A more phenomenological approach to current building design, through a reinterpretation of design tools, allows for a more inclusive method of interaction as the body becomes reintegrated and with a heightened level of experience that is accessed through the engagement of the senses. 


Strategy 03: Conceptual Communication

The re-centralization of architecture through tactility, reconsideration of texture, weight, density can be more thoroughly perceived, and engaged with to fabricate the reality of space within the built environment.    

“The total perception of architecture depends on the material and detail of the haptic realm” (Holl, 91)


How can the experience of communicative imagery be translated into a model that engages with the built environment? How can it be interpreted in a haptic manner?