1. Rhijnspoor Building by Powerhouse Company
- didn't get a chance to go to their lecture thursday, but did look up on their projects
- Rhijnspoor Building, Amsterdam - Amsterdam University of Applied Science technology building
- "the architecture of meeting" - a focus on knowledge through encounters with others
- each faulty has its own floor, each with a terrace poking out into the atrium
- atrium is "showcase" space - everyone can see everyone else
- relates to my first strategy - physically/visually engaging spaces - playfulness in spatial organization and intersection of spaces;
- relates to second strategy as well... opportunities for social interactions to occur
- "human interactions are a result of spatial interactions"
- how can this atrium be more engaging for library typology? what are we engaging with? people? information? tools? devices?
2. CAMP - Creative and Meeting Place, ChiangMai, Thailand
- came across this place inside a mall in ChiangMai, Thailand (I was here in March 2014)
- cool variety of spaces to work in - variety of levels, a "tree house", separated meeting rooms on the mezzanine, cafe, modular furniture
- different levels of engagement; offers choices - choose to work alone or with others
- starting with the manipulation of these variety of interior spaces, how do i translate the playfulness into the architecture? how does the architecture emerge from a variety of levels of engagement?
NOW FINALLY SOME DESIGN STUFF...
- blue angled box is "atrium" with other program (other boxes) poking into it
- angled toward the park to address the park's play activities as well as the rest of the city
- drawing from other playful elements along the waterfront, namely the wavedeck, acts as a ramp/stepped ampitheatre along south side of building to the second floor of the library; informal seating and slide in the summer, artificial tobogganing hill in the winter
2. East and South Elevations
- busy facing the city; quieter facing the lake (and airport); more quiet - parking/servicing toward residential on north side
3. Program
- as per last post - a bookless library focusing on access to and production of digital information and media
- programatically separated "boxes", each with an intersecting portion sticking out into the main atrium
- study = personal computers, laptops, devices for independent study (personal engagement, accessing/consuming information)
- workshops = places for classes, digital equipment use (eg. 3d printers, arduinos, music studios, etc) (learning/production of digital media)
- meeting/collab = various spaces for meetings, group work, (IE. CAMP-like interiors) (social engagement, collaboration)
- rooftop cafe? greenspace? something? pokes out and is visible at ground level, encouraging circulation of exploration, navigation, curiosity...
- bonus! maybe a designated space for gaming too? videogames are digital somethings that can be borrowed
I think that's all for now... thoughts and wording is still kind of all over the place.. massing next!