Saturday, February 14, 2015

Digital Library - some precedents and finally design!

SOME PRECEDENTS...

1. Rhijnspoor Building by Powerhouse Company


- didn't get a chance to go to their lecture thursday, but did look up on their projects
- Rhijnspoor Building, Amsterdam - Amsterdam University of Applied Science technology building
- "the architecture of meeting" - a focus on knowledge through encounters with others
- each faulty has its own floor, each with a terrace poking out into the atrium
- atrium is "showcase" space - everyone can see everyone else
- relates to my first strategy - physically/visually engaging spaces - playfulness in spatial organization and intersection of spaces;
- relates to second strategy as well... opportunities for social interactions to occur
- "human interactions are a result of spatial interactions"
- how can this atrium be more engaging for library typology? what are we engaging with? people? information? tools? devices?

2. CAMP - Creative and Meeting Place, ChiangMai, Thailand





- came across this place inside a mall in ChiangMai, Thailand (I was here in March 2014)
- cool variety of spaces to work in - variety of levels, a "tree house", separated meeting rooms on the mezzanine, cafe, modular furniture
- different levels of engagement; offers choices - choose to work alone or with others 
- starting with the manipulation of these variety of interior spaces, how do i translate the playfulness into the architecture? how does the architecture emerge from a variety of levels of engagement? 

NOW FINALLY SOME DESIGN STUFF...


1. site plan
- blue angled box is "atrium" with other program (other boxes) poking into it
- angled toward the park to address the park's play activities as well as the rest of the city
- drawing from other playful elements along the waterfront, namely the wavedeck, acts as a ramp/stepped ampitheatre along south side of building to the second floor of the library; informal seating and slide in the summer, artificial tobogganing hill in the winter


2. East and South Elevations
- busy facing the city; quieter facing the lake (and airport); more quiet - parking/servicing toward residential on north side



3. Program
- as per last post - a bookless library focusing on access to and production of digital information and media
- programatically separated "boxes", each with an intersecting portion sticking out into the main atrium
- study = personal computers, laptops, devices for independent study (personal engagement, accessing/consuming information)
- workshops = places for classes, digital equipment use (eg. 3d printers, arduinos, music studios, etc) (learning/production of digital media)
- meeting/collab = various spaces for meetings, group work, (IE. CAMP-like interiors) (social engagement, collaboration)
- rooftop cafe? greenspace? something? pokes out and is visible at ground level, encouraging circulation of exploration, navigation, curiosity...
- bonus! maybe a designated space for gaming too? videogames are digital somethings that can be borrowed

I think that's all for now... thoughts and wording is still kind of all over the place.. massing next!


2 comments:

  1. This is a significant design breakthrough for your studio work so please keep the momentum going! No you are very interested in the nature of social engagement and play with in the atrium spaces, I think you should learn a little bit more with the variable scale of space as exemplified in the Chang Mai work. It is good to see the evolution of your ideas and the next up is to really put things to scale to see how you envision the spaces realistically working with each other on the site. The sketches are promising however some of the orientations and volumes seem to be a little bit unclear or premature so that is where the comments are coming from. The shift from digital engagement and access to physical is realistically a key component to your project and thesis I believe. That said I think you really should negotiate strategies that talk about bridging those two very different conditions. How do physical spaces alter the nature of social engagement? What can the architect do to ensure that certain interactions among users can occur? Without being forceful on programmatic issues, can the space be as open ended and free-form as that which exists in the virtual world? The fact that we can start asking these questions is a testament to how your ideas are making more progress.

    ReplyDelete
  2. I have found your examples very helpful rebecca..especially the second one talking about a tree house...my last discussion with steven on last tuesday.i was just discussing how I wanted to relate a few concepts of the tree house to the gallery space i was planning to design..so :)

    ReplyDelete